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Sker Ritual Weapons

Changelog

This is a rough tier list of the total possible damage that the weapons of Sker Ritual can deal without acquiring more ammo. Keep in mind that these calculations are against a single target at close range, so weapons with splash damage (like the God Killer) or penetration (like the Thunderbolt) can potentially deal more damage than what is displayed here.

Shotguns, like the RS10 and The Plague, fire 6 pellets. For the purposes of this table, it will be assumed that all 6 pellets hit.

Melee weapons are intentionally kept at the bottom of the table when sorting by total damage, since their total potential damage is infinite.

The Plague9040320153720362880013834800
Double-Barreled Shotgun1352265686376305856011660760
Sie Regotti630438416714276192010529820
RS101082476894428267494410198224
God Killer583520013420020416007783600
Howler90213448137419209607323660
Hunting Rifle22580003050018000006862500
Joseph Heavy Automatic6552400915015720005993250
MP18A9001536585613824005270400
Crossbow68192007320013056004977600
Pavlov Avtomat6751760671011880004529250
Revolver1625120195208294403162240
Basil Automatic 1913675118445147992003046950
Thunderbolt908640329407776002964600
MX1910216160061003456001317600
Baseball Bat010560402600 (∞)0 (∞)
Pioneer's Axe010560402600 (∞)0 (∞)
Shattering Edge010560402600 (∞)0 (∞)

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